Even more impressive, she can now set traps for her foes by rigging the bodies of her slain enemies with proximity bombs, allowing her to take out multiple enemies at once. shrapnel grenades, Molotov cocktails, gas tank bombs, etc.) at any time, even mid-combat, provided she has the materials and time on hand.
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Most notably, Lara has become adept at crafting weapons while on the move and can literally “MacGuyver” new arrows, projectiles, and other improvised weaponry (e.g. So what’s changed? Well, Lara’s past year of training has gained her some new tricks (that players will gradually be able to unlock as they earn XP). And of course, there are tombs, more of them in fact, and many of them completely optional. The sacred combat trinity of Climbing Axe (melee), Bow and Arrow (ranged) and an assortment of lethal firearms remains relatively untouched, and while it’s possible to slip through some locations without killing a single person, the silent assassin who leaves no enemy alive will still reap much more XP rewards and loot than the pacifist, not to mention the ease of exploring those freshly-cleared areas for secrets unimpeded. There’s a plethora of XP-building dead drops and loot to uncover, like ancient scrolls, tape recordings (because good guys and bad guys alike LOVE keeping audio diaries) and priceless artifacts that can be examined to learn more about their history. World exploration is Rise is very similar to how it was in Tomb Raider, a 3-D Metroidvania -style hub-and-spoke world connected by campfires that teases and encourages players to revisit previously inaccessible areas once they’ve acquired the tools to do so. It’s still the same Lara, but this time she is much more confident, self-assured, and faster-thinking on her feet, and these new traits are all reflected in subtle tweaks to the franchise’s established Brawler-Hunter-Survivor progression mechanics, which I’ll get to shortly. Players who felt young Lara was a bit too prone to accidents, gore-porn, and general victimization in much of Tomb Raider will be happy to see this latest story is built around a Lara who has emotionally evolved from that experience but has also been simultaneously forged and hardened by it. By the game’s opening, this competitive tit-for-tat has already escalated into a “shoot-Lara-first, ask questions later” policy, so it’s a good thing Lara’s also been boning up on her survival and hand-to-hand skills.
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The media has branded her as a wealthy but insane eccentric, and a secretive, rival organization called Trinity has begun attempting to head her off at every turn, with each run-in becoming more dangerous than the last. In the process, Lara has shed off many old friends and society at large, and her relentless search for answers has also gained her new enemies. Rise picks up one year after the events of Tomb Raider, during which Lara has been conducting in-depth research on the supernatural phenomena she encountered on the island of Yamatai and its connection to the research of her late father, Lord Croft.
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Well, I’m pleased to report that gamers who enjoyed Lara’s last outing have much to look forward to and little to complain about this time around. Time will tell how effective and profitable this timed-exclusive deal will be for both publisher and developer, but right now, the question that needs to be addressed most urgently for those of us in possession of or on the verge of buying an Xbox One this holiday season is whether or not Rise is deserving of an immediate purchase.
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This week, Rise of the Tomb Raider, the highly-anticipated sequel to Crystal Dynamics’ 2013 reboot of the Lara Croft/ Tomb Raider franchise finally lands exclusively on Xbox One and Xbox 360, along with what Microsoft hopes will a be a crippling gut-punch to their rival Sony in a two-hit combo that began late last month with their own console exclusive blockbuster, Halo 5: Guardians.